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Learning > Characters > Rigging > Weight Blending
Weight
Blending
In real-life,
light travels in a straight line until it is either bounced, transmitted,
or absorbed by a surface. Traditonally, computer graphics rendering
does not take these secondary effects into account and focuses on
direct illumination. Global Illumination considers both direct and
indirect light which could include the light bouncing from one surface
to another (irradiance) or transmitting through a transparent object
(caustics).
Topics covered:
•
Setting up an Area Light
• Area Light Shapes
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