Beveling
Facial Features
The PolyBevel
tool is also very useful when working with organic models. In this
lesson, you will add several bevels to a face model that will help
define the eye, mouth and nostril.

To complete
this lesson, you will require the following lesson file. This file
includes the partially completed head model shown above.
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1.
Triangulate the area around the eye Press
i to go into
the head object. Press
tab > Polysplit, click on the following three
points then RMB-click
to accept.

Press q
to repeat then click on the following three
points then RMB-click
to accept.

The goal is
to bevel the centerpoint of these polygons. Triangulating the area
around this point will help create a more detailed eye socket. |
2.
Bevel a point Press
tab > Poly Bevel. Press 1
to change your selection type to Points
and select the centerpoint of the triangulated
polygons. RMB-click
to accept then adjust the Relative
Inset value either using the MMB
value grid or the Parameter pane.

If you want
to repeat then press q
then press 4
to change to Primitives
and click on the primitive in the middle of the eye. RMB-click
to accept. After reshaping these points to form the eye socket you
can come back and apply more bevels.

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3.
Bevel an open edge Press
q to start
another bevel. Press 2
to change to edge selection then click on the first edge in the
mouth area. If the red arrow is pointing in then press
r to reverse it. Press f
once to expand the edge selection.
RMB-click to accept then adjust the Relative
Inset.

To add another
bevel, press q
then click on one of the outer edges of the new mouth area. Press
l to start an
edge loop which will stop at the corner of the mouth. Shift-click
on the next edge then press l to
finish the loop. RMB-click
to accept then adjust the Relative
Inset.

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4.
Create the nostril Tumble
the view to look up the model's nose. Press tab
> Poly Extrude then press 4
to chose Primitive
selection and select the two faces under the nose. RMB-click
to accept then before dragging the handle, RMB-click
on the handle and turn off Local
Control for the handle. This will let you manipulate
the two faces as one. Scale
the faces in then press q
and RMB-click
to create a second extrusion. Push this up along the Y axis to form
the nostril. You may also want to scale it down.

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5.
Bevel a looped edge Press
tab > Poly Bevel. Press 2
to change to edge selection then click on one of the edges at the
tip of the nostril. Press l to
create an edge loop. RMB-click
to accept then adjust the Relative
Inset.

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Conclusion
P

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