Promoting
Transform Handles
Select
your object with the Pose
tool [this does not work with the Transform
tool], then RMB-click
on the handle and select Export
handle to Type Properties. This will promote
all the associated parameters to the Type Properties' parameter
list and the xform handle to the Type Properties' handle list.
Promoting
HUD Sliders The
same technique can be used to promote a HUD slider. RMB-click
on the slider and select Export
handle to Type Properties. The key advantage
of promoting a HUD slider this way is that the Handle
Parameters set prior to promotion will become
part of the HUD slider's definition in the Type Properties window.
When you first
create a HUD slider it is a persistent handle. You can RMB-click
on it to access the Handle Parameters
where you can set and lock its range. From Tools
> Persistent Handle Editor you can set the
HUD slider's name which will also be promoted. After you finish
be sure to make the slider non-persistent in order to avoid having
two sliders at the digital asset level.

Below are a
list of some of the definitions used to define the position and
look of a HUD slider. You could type these in yourself but promoting
the handle gives you a head start once you set the Handle Parameters.
hudx(105)
hudy(130) - These define the HUD slider's position in the
Viewer pane.
hudw(120)
hudh(16) - These define the HUD slider's size.
hudnameside(3)
hudvalueside(2) - These define where the labels are positioned.
hudharbourname('name')
hudharbourx(105) hudharboury(130) - These put your HUD
slider in a group that will dock with other HUD sliders in the same
group that are positioned correctly.
hudlocklow(1)
hudlockhigh(1) - These set the high and low locks on the
slider range.
hudrangehigh(10)
hudrangelow(1) - These define the slider range values.
ownerop('geo/tube1')
- This is the original owner of the parameter being controlled.
Promoting
All Handles
If you have
several handles set up as persistent handles then you can choose
Operator > Export All Handles
to Type Properties from the Viewer pane menu
to promote them all at once. After you finish be sure to make the
original handles non-persistent then jump up to the digital asset
level to see the handles in place there.

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