Drawing
a Curve
The default
camera handle is the orientation handle. As you begin working with
other handles, you can return to this handle by either RMB-clicking
on the handle and selecting Orientation
Handle, or pressing the o
key. This handle lets you control the eye point and look-at point
to position the camera.
The orientation
handle is made up of transform handles and rotation handles. The
transform handles move either the look-at or eye point based on
the camera's local axes. This means that the handle will move perpendicular
or tangential to the arc that runs between the two ends of the handle.
The rotate handles let you move along the arc that runs between
the two ends. If you click on either of the rotate handles then
moving the opposite position handle will move both ends of the camera
setup instead of only the one end.

Tip:
The
camera's look-at handle is a camera controls the rotation parameters
on the camera. If you want a separate look-at control then you will
need to create a Null object and apply this to the camera's Look-At
attribute. This separate null object can be keyframed on its own
or parented into another object hierarchy. You can also control
the camera's Look-At Up Vector
using the same concept. |