Houdini Escape Contents  11/17/2003

The following lessons provide insight into some of Houdini's tools and techniques. Periodically, new lessons will be created and included in an updated user guide which will be available for download from the on-line Houdini Community.

Overview
Modeling
Animation
Characters
Shading
Lighting
Rendering

Overview

Houdini Desktop

     • Houdini Panes

     • The Tree View
     • The Help Browser

Parameters

     • Heads Up Display

     • Editing Common Parameters
Selection
     • Edge Selection

Working with Objects

     • Creating a Camera

     • Creating a Light

Digital Assets

     • Working with Digital Assets
     • Creating Object-level Assets
     • Promoting Parameters
     • Promoting Handles
     • Interacting with Digital Assets
 
Modeling
Modeling Techniques
     • Editing Points on a Surface
     • Beveling a Polygonal Cube
     • Beveling Facial Features
UV Texturing
     • Unwrapping with UV Pelt
     • UV Brush
 
Animation
General Workflow
     • Flipbook
     • Path Animation
Keyframing Workflow
     • Setting Keyframes
 
Characters
Kinematics
     • Kinematic Override
     • FK/IK Blending
     • Dynamic Parenting
     • Follow Curve
 
Rigging
     • Capturing a Simple Arm
     • Transferring Attributes
     • Wire Deformations
     • Muscle Deformation with Inflate
 
Shading
Shaders
     • Applying Shaders
VEX Builder
     • Creating a Color Shader
 
Lighting
Lights
     • Area Lights
Global Illumination
     • Environmental Illumination
 
Rendering
Mantra
     • Rendering an Image Sequence
     • Test Rendering
     • Deep Rasters
     • High Dynamic Range Images
 

 

 

 

 

 

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