User Guide > Overview > Digital Assets   

Creating a Character Asset

This is a test html file to see if an OTL could be installed from the embedded html browser.

Part One: Create the Subnetwork
Part Two: Create the Operator Type
Part Three: Add High-level Parameters
Part Four: Test the Operator
Part Five: Add User Interface Elements
Part Six: Write Help


Loading the Start File

Click the following to install an OTL (Operator Type Library) into your current scene. This will make a tool called Primitives available for you to work with. In the Viewer pane, press tab > primitives then RMB-click to use this tool. Go to the Controls tab in the Parameter pane or use the HUDs to control the object.

  Load Start File


Part One: Create the Subnetwork

Part Two: Create the Operator Type

Part Three: Add High-level Parameters

Part Four: Test the Operator

Part Five: Add User Interface Elements

Part Six: Write Help