User Guide > Quickstart > Shading 

Apply a Textured Shader

In the following lesson, you will learn how to access a VEX shader then apply it.The shader you will use is an existing shader that is available in Houdini as a Shader Operator (SHOP). The texture will be assigned to the chosen SHOP which will also provide other parameters to adjust its look.

Load the following file containing a model of a snail that you will use for the shading quickstart lessons. This model currently has no shaders assigned and is made up of several objects parented together.

 


Part One: Create the Shader

 

1. Create a Shading Manager

2. Create a New Shader

3. Load the Eye Texture

Part Two: Assign the Shader

2. Assign the Shader to the Left Eye

3. Set up the Texture UVs

4. Copy and Paste to Right Eye

5. Test Render