More
New Features
Interface
• Handle
editors for persistent and operator type handles
• Dynamic Parameters
• Parameter update feedback
•
New Tumble/Pan options
• Custom panels can be controlled externall
• Pivot
point handle workflow |
Digital
Assets •
Scripted subnet support for render operators and channel operators
• Detail attributes now visible in spreadsheet |
Modeling
• Line
SOP
• Null SOP
• Partition SOP
• Attribute Promote SOP
• Point connectivity information in vex sops
|
Animation
•
Channel Group list pane
• Autoscoping of channels when they are selected or keyed
• Next key/previous key buttons on playbar
• MMB drag on playbar to hold parameter values
• Single key channel support
• Zero out and smooth slopes (Ctrl-RMB) to avoid overshoot
• Cycle function - repeats with an offset
• Frame selected keys in both directions in channel editor
• Quaternion support through qlinear function
• Channel reading and writing |
Characters
• Kinematic
override - interactive manipulation of rest angles |
Lighting
• Active
radius parameter - provides illumination boundary
• Output drivers have parameters to choose active lights in
the scene
• Point instancing of light sources. |
Rendering
• Mantra
procedural support
- Polygonal metaball support
- Object type support
- Particle sprites
- 3D Texture direct rendering
• Polygonal Metaball support
• Mantra Object Type support
• Render enhancements for Particle sprites
• Output of named transform spaces to RIB and IFD. All null
objects in the scene are now output as named transform spaces. These
spaces can be accessed in shaders.
• Point instancing shader overrides. By applying shaders to
points, the instanced geometry now inherits the point shader. This
allows different shaders to be applied to different instances. The
same technique may be used for both geometry
instancing and light instancing.
• Ray-bounce has been split into two parameters to give separate
control for reflections/refractions.
• proto_install has support for the Sun GridEngine (distributed
rendering).
• RenderMan enhancements (deep shadow support) |
Image
Formats •
TIFF Files set first scanline at the top of the image for better
Photoshop support.
• RADIANCE high dynamic range (HDR) file format support. [no
alpha]
• isixpack (Reflection Map Generator) can use light probe
images (http://www.debevec.org/Probes/) |
Compositing
• New
Operator types:
- Channel Copy
- Color Replace
- Colorwheel Generator
- Convolve
- Field Swap
- Grain Creation
- Invert
- Median
• Rotospline enhancements including feathering
• XOR and screen added to composite/layer cops
• Motion blur added to transform, scale, and composite/layer
cops
• Concatenation of multiple sequential transforms to transform,
scale, and composi0te/layer cops
• Drag-and-drop support
• Image view rulers
|
Particle
Tools •
Final Behaviour and minimum impulse added to collision pop for bounces
• Quaternion support in expressions and vex |
Other
• VEX
enhancements -- Please see online release notes
• hscript enhancements
- The atjob allows periodic commands
to be run
- The hscript application now supports
the openport (and thus Java), tcl/tk and atjob commands.
|