User Guide > Overview > Desktop   

Tree View

The Tree view provides a hierarchical listing of all the operators in your scene. This view does not show you how operators are connected but gives you quick access to them by name.

Shown below is the Tree view on the left which gives a good overview of the whole scene and the Network view on the right which shows the connections between operators at one level of the scene.

Topics covered:
Accessing the Tree View
Navigating
the List
Filtering the List
Auto-Dive Option


Accessing the Tree View

The Tree view can be accessed as its own pane type or shown within the Network or Parameter panes.

Tree View Pane - Select Pane > Tree View to set a pane to a Tree View pane.

Network Pane - Move your cursor over the pane and press w to toggle on a Tree view. You can also select Operator > Show Operator Tree to toggle it on and off.

Parameter Pane - Move your cursor over the pane and press w to toggle on a Tree view.


Navigating the List

To navigate the list, you simply click on the [+] icons in front of an operator to expand it then choose from its contents. You can use the up and down arrows to move up and down the list. The [-] icon can be used to collapse part of a list.

Ctrl-RMB Menu - You can press Ctrl-RMB on an operator to open up a pop-up menu of actions that can be performed on that operator. This is the same menu that is available when Ctrl-RMB clicking on an operator in the Network pane.

MMB Pop-up - When you press MMB on an operator you get a pop-up box that gives you information about the operator's contents and status. You will also find any comments added by the network's author. Again, this is the same functionality that you would find in the Network pane.


Filtering the List

At the top of the list are several Filter buttons that let you focus which kind of operator you want to be looking at in the Tree view. Whichever button is pressed defines the filter. You can press the Shift key to press more than one button at a time.
 Objects [OBJ] Filter  Vex Builder [VOP] Filter
 Geometry [SOP] Filter  Motion and Audio [CHOP] Filter
 Particle [POP] Filter  Compositing [COP] Filter
 Shader [SHOP] Filter  Output [ROP] Filter

Note: If you choose a filter that points to an operator type that lies in a network-within-network situation, then you will not only see the chosen operator but also all the parent operators even if they are of a different type.


Auto-Dive Button

By default, selecting an operator in the Tree view will highlight that node in any linked Network panes. If you press the Auto-Dive button then selecting the operator will display its contents in the linked Network panes.